For GTA 6, Rockstar has more than doubled in size since Red Dead Redemption 2, and has an entire Los Angeles branch dedicated to realistic NPCs
Rockstar Games has expanded its workforce to over 3,700 employees across multiple studios, more than doubling since Red Dead Redemption 2's development. A dedicated Los Angeles team is specifically focused on creating more lifelike NPCs for GTA 6, while the company emphasizes critically analyzing past projects to push innovation forward.
- Rockstar's headcount grew from roughly 1,700 during RDR2 to over 3,700 employees today
- A specialized Los Angeles branch works exclusively on realistic NPC behavior for GTA 6
- The company explicitly stated it examines previous titles with a 'critical eye' to improve
- Multiple international studios are collaborating on GTA 6's development
Based on reporting by Latest from GamesRadar+