Game design
关于游戏真正已知的信息:来自公开报道的每条陈述,按认同的媒体数量和可信度评级。不含泄露。
侠盗猎车手 VI 的设计优先追求视觉密度,而非帧率。reported79%
4 家认同首次报道 最近一次证实
基于以下摘要
- GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"
- GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance mode to better that
- GTA 6 players won't be as "overpowered" as previous games: "You are not the only one capable of violence"