Difficulty
Ce que l'on sait vraiment du jeu : chaque affirmation issue de la couverture publique, notée selon le nombre de médias qui la confirment et leur crédibilité. Sans fuites.
Rockstar a confirmé que les mécaniques de conduite dans Grand Theft Auto VI seront plus difficiles que dans les opus précédents.reported79%
2 confirmentPremière mention Dernière confirmation
La conception de Grand Theft Auto VI privilégie la densité visuelle plutôt que la fréquence d'images.reported79%
4 confirmentPremière mention Dernière confirmation
D'après ces digests
- GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"
- GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance mode to better that
- GTA 6 players won't be as "overpowered" as previous games: "You are not the only one capable of violence"
GTA 6 will abandon the series' traditional universal hot-wiring mechanic in favor of more complex vehicle theft systems.reported79%affiché en en
9 confirmentPremière mention Dernière confirmation
D'après ces digests
- How to steal cars in GTA 6
- GTA 6: All The Biggest Takeaways From The Big New Trailer That You Need To Know
- Say goodbye to stealing any car you like with a single button in GTA 6, and hello to whatever the hell the WAINK scanner is
- You won't be able to hot-wire every car in GTA 6
- GTA 6's driving and car-jacking will be "more challenging", Rockstar says, amid a seemingly big push for realism
GTA 6 is designed to reduce the 'overpowered' feeling players had in previous GTA entries.reported52%affiché en en
1 confirmentPremière mention