Grand Theft Auto VI's design prioritizes visual density over frame rate.
4 agreeFirst reported Last corroborated
Based on these digests
- GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"
- GTA 6 Targeting 30fps on PS5, Undecided on Performance Mode
- GTA 6 players won't be as "overpowered" as previous games: "You are not the only one capable of violence"