Performance
What is actually known about the game: every claim from public coverage, graded by how many outlets agree and how credible they are. No leaks.
The PlayStation 5 Pro will not achieve 60 frames per second in Grand Theft Auto VI due to CPU limitations rather than GPU power.reported79%
5 agreeFirst reported Last corroborated
Based on these digests
Grand Theft Auto VI's design prioritizes visual density over frame rate.reported79%
4 agreeFirst reported Last corroborated
Based on these digests
- GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"
- GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance mode to better that
- GTA 6 players won't be as "overpowered" as previous games: "You are not the only one capable of violence"
Grand Theft Auto VI will not have a higher frame rate performance mode available at launch.reported79%
6 agreeFirst reported Last corroborated
Based on these digests
- Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode
- GTA 6 is confirmed to be 30 frames per second at launch, no Performance Mode at launch
- GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance mode to better that
Rockstar appears to be prioritizing visual density and simulation complexity over higher frame rates in Grand Theft Auto VI.reported79%
2 agreeFirst reported
Rockstar appears to be prioritizing visual density and simulation complexity over higher frame rate targets in Grand Theft Auto VI.reported79%
2 agreeFirst reported
Rockstar has not discussed PC performance targets for Grand Theft Auto VI.reported79%
2 agreeFirst reported
Based on these digests
Reports indicate a higher frame rate for Grand Theft Auto VI could potentially arrive through a post-launch update rather than at release.reported78%
2 agreeFirst reported
Grand Theft Auto VI's world simulation is heavily CPU-bound rather than GPU-limited, placing heavy demands on processors.reported52%
1 agreeFirst reported
Based on these digests
Grand Theft Auto VI has a visual artifacting issue causing pop-in and rendering inconsistencies in distant scenery during high-speed traversal.reported52%
1 agreeFirst reported Last corroborated
Based on these digests
No 60 FPS performance mode has been announced or confirmed for Grand Theft Auto VI.reported52%
1 agreeFirst reported
Based on these digests