Game design
Ce que l'on sait vraiment du jeu : chaque affirmation issue de la couverture publique, notée selon le nombre de médias qui la confirment et leur crédibilité. Sans fuites.
La conception de Grand Theft Auto VI privilégie la densité visuelle plutôt que la fréquence d'images.reported79%
4 confirmentPremière mention Dernière confirmation
D'après ces digests
- GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"
- GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance mode to better that
- GTA 6 players won't be as "overpowered" as previous games: "You are not the only one capable of violence"
GTA 6 will feature a more reactive environment where adversaries respond to player criminal behavior.reported74%affiché en en
2 confirmentPremière mention Dernière confirmation
GTA 6 is designed to reduce the 'overpowered' feeling players had in previous GTA entries.reported52%affiché en en
1 confirmentPremière mention